08.02.2014 um 19:13 Uhr Rust Server geh...
19.11.2013 um 16:41 Uhr Sehr großes CS:...
02.11.2013 um 15:03 Uhr Suchen Leute fü...
27.10.2013 um 07:50 Uhr Kleines CSGO Up...
20.10.2013 um 04:19 Uhr Neues Update an...
=R-R= 26 : 4
slAsh.e 16 : 11
=R-R= 25 : 5
Nooblikers 16 : 14
SHOUTBOX
Rantor
Wichtig: Rust Server Login Problem behen, siehe Tread im Forum

(05.03.2014 um 17:50 Uhr)

Rantor
palim palim ^^

(04.03.2014 um 20:17 Uhr)

Eldov
Servus

(07.01.2014 um 16:57 Uhr)

N R Gee
serwus jmd hier ?

(19.12.2013 um 19:30 Uhr)

Eldov
Alles wieder auf neustem Stand auf der HP!

(20.10.2013 um 04:27 Uhr)

Eldov
So Server wurden alle gefixt!

(01.04.2013 um 12:16 Uhr)




{if:captcha} {captcha:img} {stop:captcha}

Archiv
KALENDER
W M D M D F S S
14   1 2 3 4 5 6
15 7 8 9 10 11 12 13
16 14 15 16 17 18 19 20
17 21 22 23 24 25 26 27
18 28 29 30  
< [ April 2014 ] >
ONLINE
Keine Einträge gefunden.
COUNTER
Heute:   81
Gestern:   101
Monat:   1.975
Gesamt:   50.974
Mitglieder:  36
Online:   3
News - Aktuell
Kategorie Liste Seite [1] 2 3 4 5 6 7 8 9 >

Rust Server geht online
Crew Server News
08.02.2014 um 19:13 Uhr - Eldov
Hallo Leute,

wir suchen dringend Rustspieler für unseren Server. Natürlich suchen wir auch noch Leute für unseren Clan.

IP: 193.111.141.113 || Standort Frankfurt || 1GBps

Zum Connecten:
- F1 im Spiel um die Konsole zu öffnen und dann eingeben:
- net.connect 193.111.141.113:28250


Viel Spass beim bauen und killen

Sehr großes CS:GO Update
CS:GO News
19.11.2013 um 16:41 Uhr - Eldov


[GAMEPLAY]
- Reduced fade to black time to 0.3s to better hide enemy movement when playing with "mp_forcecamera 2".
- Buy Time now lasts the entire Warmup period.
- Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it.
- In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates.
- In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don't receive end of round money for that round.

[MAPS]

- Mirage improvements based on pro feedback
-- Raised skybox ceiling around T spawn
-- Rebuilt red building in T spawn to give more room for grenade throws
-- Fixed a bug where Ts could see into Bombsite A without exposing themselves
-- Added collision on tall box near CT stairs to prevent players getting onto it
-- Fixed a bug where a player could get onto boxes near ladder room alone
-- Added wider cover in mid, T side
-- Made CT sniper window in mid taller
-- Removed gaps where players could see through scaffolding in Bombsite A
-- Fixed various spots where you could see through crates in Bombsite A
-- Made it possible to shoot through a crate in Bombsite A
-- Smoothed out movement inside Palace
-- Added wider windows in Bombsite B apartment
-- Fixed a bug where a player could stand on the wall outside B apartment
-- Removed dark door underneath Bombsite B apartment
-- Added pretty flowers

- Nuke
-- Fixed invisible I-beam collision in hut/lobby

- Inferno
-- Made railings on balcony near Bombsite A and CT spawn easier to see through

[UI]
- Fixed the overhead Freeze Time icons not updating frequently enough to catch certain equipment changes.
- Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time was shorter than the Freeze Time length.
- Fixed Achievement icons not appearing when it displayed Achievements earned in the previous round.
- Fixed map selection button becoming inactive when Workshop maps are being updated.
- Added Inventory error message when Steam cannot access your items.
- Added item image to Delete Item confirmation.
- Contracts
-- Fixed not auto-scrolling away from a blank item list.
-- Fixed being able to submit without signing.
-- Fixed signatures being offset from the mouse cursor.

[SPECTATING]
- Reduced duration of red player damage effect.
- In GOTV the kill camera now orients so both the killer and victim are visible.
- Fixed spectator navtext no longer wrapping.

[DEMOS]
- Work in progress improvements to demoui & demoplayer:
-- Menus, Overview Map, Graphs, etc. now work when the demo is paused.
-- Improved seeking with less particle effect, sound, and HUD spew.
-- Demo Timescale slider now goes up to 10x.
-- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x speeds.
-- Fixed Stats Graph round columns not resetting correctly when rewinding a demo.
-- Removed demoui2.
- Fixed color of weapon names not matching the actual rarity of the weapon.

[COMMUNITY]
- Added server convar sv_matchend_drops_enabled for suppressing item drops at the end of tournament matches, play time is still accumulated by players and items will be awarded at the next opportunity.
- Using the game_round_end to force a specific winner now consistently increments the round number (you must still use the game_score entity to set the appropriate team score).
- Fixed a case where CT coaches would get locked into 3rd person.

[MISC]
- Cached inventory icons are regenerated if Texture/Shader Detail is increased using the Options menu.

[LINUX DEDICATED SERVERS]
- Updated the version of libstdc++.so.6 for Linux dedicated servers to require Glibc 2.11.
- Linux dedicated servers now upload core dumps out-of-process and more reliably.

Suchen Leute für Matchmaking
CS:GO News
02.11.2013 um 15:03 Uhr - Eldov


Hallo Leute, wir suchen noch dringend Leute für CS:GO Matchmakings.

Wer Interesse hat einfach in unser Teamspeak kommen.

Kleines CSGO Update
CS:GO News
27.10.2013 um 07:50 Uhr - Eldov


Valve hat wieder ein kleines Counter-Strike: Global Offensive (CS:GO) Update für uns. Die offensichtlichste Neuerung: Die Mapauswahl wurde neu gestaltet und ist jetzt übersichtlicher. Zudem wurde das Spectator UI verbessert.

Das Spectator UI zeigt nun alle Waffen an, die ein Spieler bei sich trägt. Das Icon für die Schutzweste wurde neu platziert. Außerdem gibt es jetzt eine “Team Round Value”, die den aktuellen Wert des Equipments der noch lebenden Spieler im Vergleich zum gegnerischen Team anzeigt.

Und es wurden wieder ein paar Bugs gefixed. Dazu gehört ein Money Exploit im Matchmaking. Auch ein Fehler, der das Herunterladen von Custom Maps verhinderte, wurde behoben. Weitere Memory Leaks wurden auch beseitigt.

CS:GO Update 05.10.13 Changelog

mehr... +-

[MAPS]
Ali:
-Updated with bugfixes.

[UI]
-Updated the spectator UI
–Spectator UI shows all weapons that a player has equipped instead of just the grenades and currently equipped.
–Moved the armor icons off of the player avatar and updated icon placements.
–Added Team Round Value display when spectating that shows the current equipment value of the alive members of a team versus the other team.
-Updated map selector UI to show more maps on a single page.
-Fixed usp-s and m4a1-s icons not showing up in the spectator hud.
-If the max rounds is set to > 999, it will display in the spectator UI as “–”.
-Fixed weapon icons being scaled improperly in the team scoreboard in Arms Race Mode.

[MISC]
-Grenades no longer bounce off chickens.
-Fixed a money exploit in official competitive matchmaking.
-Fixed potential issue where round backups could incorrectly restore some players as dead.
-Fixed round backups not correctly restoring StatTrak knives for players.
-Fixed a bug downloading workshop maps with Steam set to a non-English language.
-Fixed additional memory leaks.