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Endlich die Alphha 10 ist da !
7 Days to die
23.11.2014 um 07:17 Uhr - Eldov

Hallo Leute,

lang haben wir gewartet auf die neue Alpha 10 von 7DaysToDie und endlich ist sie da. Unser Server wird jetzt momentan geupdated.


Unser Server ist nun auf dem neusten Stand.


Release Notes:



New Wellness System
We’ve added a new Wellness System that can go up and down based upon your eating habits, disease and death. You wellness influences your stamina and health cap and can go from -100 to +100. If you live well you’ll benefit from it with more stamina and health potential. If you live poorly you’ll suffer with less stamina and health.



Improved Buff System
Hunger and Thirst have been reworked and added into our improved Buff system. The system also allows buffs to affect other buffs and buffs can even affect zombies like using a torch to light zombies on fire. Also the broken leg system has been reworked to a more intuitive healing system with a splint icon.



New Zombie Horde System
We developed a new heat map system that tracks how much noise and smells have added up in a zone. Over time the zone will cool down, but if it heats up too fast spider zombies will come and investigate the area. If they find something and start screeching a horde will soon follow. Campfires, forges and dead animal gore also contribute to the heat maps intensity.



New Door System
Our new model door system provides elegant door animations, multistage destruction and upgrades to all player built and intact world doors. Now you know when a door is going to break open with physical model changes, particle effects and impact sounds.



World Destruction Pass
Every structure in the game has been upgraded with boarded windows, cracked windows, broken windows, partially broken doors, locked doors, old blinds and more. The apocalypse just got a ot grittier and a whole lot harder to loot.



Major Optimizations
Major efforts have gone into server performance which should support more players in multiplayer than before. We’ve also given clients the ability to run the game at full, half and quarter resolutions which helps folks with lower end video cards run the game.



Brand new Server Browser
We’ve added a  new slicker than snot server browser with a completely overhauled GUI. The new browser spools pages of servers better and has a large row of top buttons providing Stock, Modified, Peer to Peer, Friends. History, Lan and more. The Browser includes a new vertical server stats page with a custom server.

4 x Evolve Alpha Keys kostenlos
Durchblick's Interne News
01.11.2014 um 06:58 Uhr - Eldov

Hallo Leute,


auf http://db-tools.de habt ihr die Chance euch einen kostenlosen Alpha Evolve Key zu sichern.


Wir verschenken 4 Keys. Wer zuerst kommt mahlt zuerst. Ihr müsst registriert sein um zu Antworten.


Es wird auf dieser Seite noch weitere Giveaways geben also stay tuned.

New PA Update
Planetary Annihilation
31.10.2014 um 19:24 Uhr - Eldov

Online? Offline? However you want to play Planetary Annihilation, it’s your choice.

Starting this week, you can take your battles completely offline.

We’re happy to announce the release of the offline server. Coming in an update this Thursday (October 9), offline server allows you to take over the galaxy in Galactic War without connecting to the Internet. You can also battle against your frenemies or the AI over a LAN.

RM free offline play has always been an important feature of the Planetary Annihilation experience. Down the road, we’ll be adding the ability to run your own online servers as well.


As we’ve said in the past, launch is simply another phase of development and the beginning of another adventure. Look forward to another update on an exciting in-development feature in the near future.


Neues Insurgency DLC - Nightfall
30.10.2014 um 11:15 Uhr - Eldov


Es gab ein kostenloses DLC mit folgenden Updates:


  • New map: Verticality.
  • Added night versions of existing maps.
  • Added several Hunt maps: Peak, Sinjar and Verticality.
  • New cooperative game mode: Survival (currently supported on Market and District only).
  • New equipment: Night vision goggles and flare gun. Available on night maps, NVGs are unique to each team.
  • New weapons: AK-74 and M4A1.
  • New skins on many of the weapons including an updated M16A4 model.
  • Updated sounds for many weapons including an overhaul of the weapon handling sounds.
  • Updated weapon animations.
  • Added suppressors to shotguns and LMGs in co-operative modes.
  • Added bipod to M16A4 for Designated Marksman class.
  • Updated flashlight and laser sight models.
  • Added equipment sounds to ADS, lean and weapon raise & lower.
  • Added Infiltrate to Uprising


  • New party system in initial stage of implementation. Players can now form a lobby and all join a server together. The system will be further expanded upon in the coming months, and will eventually include a competitive matchmaking system where one party can face off against another.
  • Multiple grenade slots.
  • Added rich presence to in-game friends list which allows you to see the map and mode they are playing on.
  • Lens dirt post-processing shader.

Gameplay Improvements

  • Checkpoint:
    • Bots are now able to re-capture a control point during a counter-attack. Losing the point will also end the round.
    • You cannot advance from a counter-attack if the point is contested.
  • Bots:
    • Added silhouette system to bots to prevent players from being spotted easily on dark maps.
    • Bots can now go prone.
    • Bots will no longer fire RPGs at recently spawned players.
  • Improved lean system so that it no longer tilts the player’s view. Only the weapon will tilt.
  • Added assists to destroying caches.
  • Classes are now more distinguished in role.
  • Added active control point to various radial menu call-outs such as “Need backup” and “Area clear”.
  • A longer countdown timer will be used when the game switches teams between rounds (mp_timer_preround_switch).
  • ins_foliage entity will now make a rustling sound when players run through it.
  • Improved radial command system to provide harsher cooldowns for players spamming commands. A longer delay is used for spotting.
  • Starting supply counts are now forced in the PvP matchmaking category to create a consistent experience for players.
  • First draw animations will no longer be played for weapons outside a spawn area for any weapon type.

Bug Fixes

  • Fixed many map exploits reported by members of the community.
  • Fixed spawn protection for human players in co-op.
  • Overview map self indicator
  • Fixed team text chat.
  • Water explosion effects now happen on the surface of the water.
  • Fixed soundscapes and packed nav files not working in Workshop maps.
  • Removed damage force from incendiary grenades so dropped weapons won’t dance around in their radius.
  • Fixed “double firing” that sometimes happened on grenade launchers.

User Experience Enhancements

  • Switching from a crouch hold to a crouch toggle will no longer make you stand up.
  • Updated localizations for Dutch, Russian and Polish.
  • Resupply button now also closes kit menu.
  • Player markers on the overview will now draw over objective icons rather hiding it.
  • Added context menu to in-game friends list.
  • Fixed server name, map and mode being cut off at resolutions above 1080p.
  • HUD styling tweaks.
  • Updated styling to loading screen to display a larger overview map.
  • You can now open the ESC menu while viewing the initial squad selection screen.

Stability Fixes and Optimization

  • Many optimizations and crash fixes to the bot code.

Modding Changes

  • Server-side Workshop:
    • Add cvar sv_workshop_mapcycle_start to allow admins to turn off automatic mapcycle starting.
    • Add command line arguments as alternative to cvars: -workshop (enables workshop), -nowsmapcycle (disable starting a mapcycle), -wsrandom (generate mapcycle in random order).
    • Fixed problems downloading files with spaces in their file name as it was inconsistent with the way the client downloaded them..
  • You can now upload files larger than 100MB.
  • You are no longer forced to use your own Workshop content. You can subscribe to your own files if you wish to use them.
  • A map file can now define in the cpsetup script which navmesh file to use through the “navfile” key designates the nav file without an extension. See the Survival maps for an example.
  • To support NVGs in your night map, you need to add a “theater_conditions” block under your cpsetup script with “?nightmap” “1”. This theater conditions system can be expanded upon in the future to add map-dependant conditions to theater scripts.
  • Weapon upgrades in theater can now define a “length” and “weight”.
  • Fixed an odd problem with theater scripts where normal explosion FX and the underwater one were flipped.
  • point_viewcontrol_multiplayer can be used in maps.
  • Added early Vscript support.

Neues Forum erwacht zum Leben
Durchblick's Interne News
30.10.2014 um 00:48 Uhr - Eldov

Hallo Leute,


heute geht das neue Crewforum http://db-tools.de online.


Es ist mit der neusten Forensoftware ausgestattet und ist perfekt für Google optimiert. Ich hoffe ihr habt eventuell Lust das Forum mit Rat und Tat zu unterstützen.


Wenn ihr gute Links oder Tipps und Tricks für Freeware, Games oder Hardware habt dann postet es bitte im Forum.

Angekündigter Providerwechsel
CS:GO News
26.10.2014 um 14:14 Uhr - Eldov

Hallo Leute,

wir haben wie besprochen den Providerwechsel durchgeführt. Der Clanserver für CS:GO wurde nun auch umgestellt.

Serverstandort ist Frankfurt.

Bei unserem alten Provider hatten wir Microlaags. Das ist nun behoben!

Hier die Übersicht und IP des Servers:

20 Slot CS:GO TV ist auch verfügbar.

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